Introduction
|
Early research showed TCP suffers poor Performance in wireless networks because of packet losses and corruption caused by wireless inducted errors
Further studies searched for mechanism to improve TCP performance in cellular wireless systems
Other researches investigated other network problems that negativly affect TCP performance, such as bandwidth asymmetry and large round trip times, which are prevalent in satelite networks
During the presentaition we adress another network charackteristic that impacts TCP performance, which is common in mobile ad hoc networks: link failures due to mobility
First present performance analysis of standart TCP over mobile ad hoc networks
Then present analysis of the use of explicit notification techniques to counter the affects of link failures
|
Simulation Environment and Methodology
|
For simulations the ns network simulator from Lawrence Berkles National Laboratory was used, with extensions from the MONARCH project at Carnegie Mellon
Extensions include a set of mobile ad hoc network routing protocols, an implementation of BSDs ARP protocol, an 802.11 MAC Layer, a radio propagation model and mechanisms to model node mobility using pre-computed mobility patterns that are fed to the simulation at run time
No modifications were made to the simulator (accept minor bug fixes that were necessary)
All results based on a network configuration consisting of TCP-Reno over IP on an 802.11 wireless network, with routing provided by the Dynamic Source Routing (DSR) protocol and BSDs ARP protocol (used to resolve IP adresses to MAC adresses)
Objective was to observe TCPs performance in the presence of mobility inducted failures in a plausible network environment, for which any of the proposed mobile wireless ad hoc routing protocols would have sufficed
Network model consists of 30 nodes in 1500x300 meter flat, rectangular area
Nodes move according to random waypoint mobility model
In random waypoint model each node x picks a random destination and speed in the area and travels to destination in straight line
Once x arrives, it pauses, picks another destination and goes on
No pause, so every node is always in moving
All nodes communicate with identical half duplex wireless radios, which are modeld after 802.11 based Wave Lan wireless radios, with a bandwith of 2Mbps and nominal transmission radius of 250m
TCP packet size was 1460bytes, maximum window was eight packets
All simulation results based on average throughput of 50 scenarios or patterns
Each pattern, generated randomly, designates the initial placement and heading of each of the nodes over simulated time
Used same pattern for different mean speeds
For a given pattern at different speeds, same sequence of movements (and link failures) occur
Speed of each node is uniformly distributed in an interval of 0,9v - 1,1v for some mean speed v
|
Performance Metric
|
Throughput as performance metric used
TCP throughput ussually less than optimal due to TCP senders inability to accurate determine the cause of a packet loss
TCP sender assumes that all packets losses are caused by congestion
When link on TCP route breaks, TCP sender reacts as if congestion was the cause, reducing its congestion window and, in instance of a timeout, backing-off its retransmission timeout (RTO)
Therefore, route changes due to host mobility can detrimental impact on TCP performance
To gauge impact of route changes on TCP perfomance, we derived an upper bound on TCP throughput, the expected throughput
TCP throughput measure obtained by simulation is then compared with expected throughput
Expected throughput was obtained as the following:
- First simulated a static (fixed) network of n nodes that formed a linear chain containing n-1 wireless hops
- Nodes used 802.11 protocol for medium access
- Then a one-way TCP data transfer was performed between the two nodes at the ends of the linear chain, and the TCP throughput was measured between these nodes
|
Hops | Throughput (Kbps) |
Table 1 shows measured TCP throughput as a function of number of hops, averaged over ten runs
Throughput decreases rapidly when number of hops is increased from 1, then stabilizes once the number of hops becomes large
|
1 | 1463.0 |
2 | 729.0 |
3 | 484.4 |
4 | 339.9 |
5 | 246.4 |
6 | 205.2 |
7 | 198.1 |
8 | 191.8 |
9 | 185.3 |
10 | 182.4 |
|
Our objective here is to use these measurements to determine expected troughput
Expected throughput is a function of mobility pattern
For instance, if two nodes are always adjacent and move together, the expected thoughput for the TCP connection between them would be identical to that for one hop in Table 1
|
expected throughput =
Measurement of TCP-Reno Throughput
|
TCP throughput should monotonically degrade as speed increase
Throughput drops sharply as mean speed increased from 2 m/s to 10 m/s
When mean speed increase from 10 m/s to 20 m/s and 30 m/s th averaged over 50 runs decreases only sligthly
Counter intuitive result: In fact throughput could have potentially increased with speed
Following observations are to be seen: although, for any given speed, the points may be located near or far from the diagonal line (expected throughput), when speed is increased, the points tend to move away from the diagonal, signifying a degradation in th
For given speed, certain mobility patterns achieve th close to 0, although other mobility patterns (with the same mean speed) are able to achieve a higher throughput
Even at high speeds, some mobility patterns result in high throughput that is close to the expected throughput
If two nodes move together, the link between them will not break, regardless of their speed
|
Mobility Induced Behaviours
|
Observing examples of mobility induced behaviours
There are several possible explanations (due to the variety of used protocols, such as 802.11 MAC, ARP, DSR and TCP on top of them)
Throughput: Function of data acknowledged to the sender
The following scenario results in almost zero throughput (due to route failures of some TCP packets)
|
Event | Time (secs) |
Node | SeqNo |
Pkt | Reason of dropping |
s | 0.000 | 1 | 1 | tcp | |
D | 0.191 | 5 | 1 | tcp | NRTE |
s | 6.000 | 1 | 1 | tcp | |
r | 6.045 | 2 | 1 | tcp | |
s | 6.145 | 2 | 1 | ack | |
D | 6.216 | 21 | 1 | ack | NRTE |
s | 18.000 | 1 | 1 | tcp | |
s | 42.000 | 1 | 1 | tcp | |
s | 90.000 | 1 | 1 | tcp | |
D | 120.000 | 15 | 1 | tcp | END |
D | 120.000 | 16 | 1 | tcp | END |
D | 120.000 | 25 | 1 | tcp | END |
s – send, r – receive, D – dropped, NRTE – no route found
First conclusion:
|
Clear: Characteristics of the routing protocol have an eminent impact on TCP Performance
Biggest problem: Caching and propagation of stale routes
TCP sender's routing protocol is unable to quickly recognize and purge stale routes
This gets even more complicated, when the intermediate nodes are allowed to respond to route requests with their own stale routes in cache (amplified by overhearing propagated stale routes and spreading the wrong information around)
Upon further inspection it was recognizable that the routing protocol regularly fails, when the minimum path increases in length, independent of the mean speeds
In case the nodes move closer DSR can maintain the route, in case they diverge DSR does not search another route until an error occurs
Thus, the TCP sender repeatedly times-out and backs-off
The problem should be familiar to all reactive routing protocols
|
Solutions:
|
Using more effective cache maintenance strategies
Including simple techniques like dynamically adjusting the route cache timeout mechanism (depending on the observed route failure rate)
The use of negative route information
The use of signal strength information
First improve routing protocols, then look at TCP
|
TCP Performance Using Explicit Feedback
Split-TCP
Conclusion
References